Hrun agrees to travel with and protect Twoflower and Rincewind in exchange for heroic pictures of him from the picture box. The trio are attacked and nearly killed by Bel-Shamharoth, but escape when Rincewind accidentally blinds the creature with Twoflower's magical picture box. The pair are reunited when Rincewind escapes into the temple through the portal, and they encounter Hrun the Barbarian, a parody of heroes in the Swords and Sorcery genre. The ignorant Twoflower ends up being led to the Temple of Bel-Shamharoth, a being said to be the opposite of both good and evil, while Rincewind ends up imprisoned in a dryad-inhabited tree in the woods, where he watches the events in Bel Shamharoth's temple through a magical portal. The pair are separated when they are attacked by a mountain troll summoned by Offler the Crocodile God. Rincewind and Twoflower travel towards the city of Quirm, unaware that their adventures on this journey are actually the subject of a board game played by the Gods of the Discworld. This first chapter of The Colour of Magic has many resonances with Fritz Leiber's Swords series but is also a parody of tourists and tourism. Rincewind and Twoflower escape in the chaos. When Twoflower is kidnapped by a gang of thieves and taken to the Broken Drum tavern, Rincewind stages a rescue, but not before Twoflower persuades the Broken Drum's landlord to take out a fire insurance policy which leads to the landlord burning down the tavern to claim the insurance and which results in a fire that destroys the whole of Ankh-Morpork. However, he is captured by the Patrician of Ankh-Morpork, who forces him to protect Twoflower, fearing the tourist's death might provoke an invasion by the Agatean Emperor. Knowing that displaying all that gold openly is likely to get them both killed, Rincewind attempts to flee with his advance payment for agreeing to be Twoflower's guide. In the Agatean Empire, gold is as common as dirt so Twoflower, even though only a clerk, is rich compared to the inhabitants of Ankh-Morpork, which he keeps in a sentient pearwood chest that follows him everywhere on little legs (the Luggage). The main character is an incompetent and cynical wizard named Rincewind, who is hired as a guide to naïve Twoflower, an insurance clerk from the Agatean Empire who has come to visit Ankh-Morpork. The story begins in Ankh-Morpork, the biggest city on the Discworld. There's an avaricious but inept wizard, a naïve tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet… Plot summary The Colour of Magic On a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. 5.4 Deities and anthropomorphic personifications.Corgi paperback Edition page numbers in bold)
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